- The Complete Mount and Blade Warband Cheats List. Insert the following codes at the corresponding time for the desired result. You'll have to click on 'Allow Cheats' in the Config menu first.
- Question about voice commands on Xbox One HI all I recently got mount and blade warband on Xbox one s and I can't for the life of me seem to get voice commands to work I'm using turtle beach 50x and no matter how clearly I speak commands it does not work can anyone shed some light onto why it might not be working thanks in advance.
Mount And Blade Voice Commands Free
A Mount & Blade 2: Bannerlord how-to video on setting up voice commands. Basic Starting Commands (That work) TYPE Archers Horse Archers Infantry Horsemen E.
The Mount and Blade series is an ambitious RPG project which has you acting in both a third/first person RPG context, but also managing the tactics and strategy of your warband, whether it's a handful of ragtags peasants and mercenaries, or a hundreds-strong force of mounted knights and archers. Traditionally, Mount and Blade has had you using the function keys on your keyboard to issue commands, but a Mount and Blade 2: Bannerlord mod has introduced voice commands, and they are proving a very effective way for controlling your forces in the thick of battle.
Screamerlord combines two custom profiles for the VoiceAttack app that let you control of your troops entirely by voice. Call in charges, reinforcements, or have your infantry hold the line, just by shouting at them.
In the video above, PCGamer has their troops line up, infantry form a shield wall, and cavalry charge, just by telling them to do it with their voice. It's an immersive, and intuitive way of controlling even messy battlefields, and seems set to become a must-have mod for Bannerlord players as they get to grips with its deep and varied combat system.
Are you playing Bannerlord? How are you finding its Early Access version so far?
Mount And Blade Free
- <gavpi>
- <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F1' />
- </VI_Action_Sequence>
- <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- </VI_Action_Sequence>
- <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' />
- </gavpi>