Rune Factory 4 Save Editor

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Attributes

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4.1.0.M1

  • standard UIInput attributes (see faces-config.xml)
    • rendered, binding, immediate, required, validator, valueChangeListener, converter, value, style, styleClass
  • toolbar = { basic, full, <custom> }
  • readonly
  • tabindex
  • width
  • height
  • textareaStyle, textareaClass
  • editorStyle, editorClass

4.1.0.M2

  • lang
  • skin
  • config
    • CKEditor JavaScript configuration, see CKEditor docs and Configuration sample

[1] http://docs.cksource.com/CKEditor_3.x/Developers_Guide/Setting_Configurations

[2] https://github.com/richfaces/dev-examples/blob/develop/input-demo/src/main/webapp/examples/editor.xhtml

Future

  • maximized
  • editMode

Client-Side Events

  • all of the actions should be exposed externally as JSF behaviors may react on them

4.1.0.M1

  • oninit
    • fired when editor is initialized and ready
  • onfocus
  • onblur
  • onchange
    • fired after blur only if editor is dirty (the same as for text input/textarea)

4.1.0.M2

  • ondirty
    • fired when editor content is changed by any available action (key press, button action, paste, etc.)

Future

  • onresize
  • oneditmodechange

JavaScript API

  • component exposes API for triggering actions on editor itself

4.1.0.M1

  • getValue()
  • setValue(newValue)
  • getEditor() - returns associated CKEditor instance
  • getInput() - returns textarea
  • focus()
  • blur()
  • isFocused()
  • isDirty() - resets on blur and on setValue or on ajax update
  • isValueChanged() - reset on setValue or on ajax update
  • isReadonly()
  • setReadonly()

Future

Rune
  • getMode() = {wysiwyg, source)
  • getWidth()
  • getHeight()
  • selection API
  • etc.

Popups Customization

Future

  • most of the editor implementations bundles own modal panels for attaching files, setting options, etc.
  • provide events and callbacks to allow reimplementing them

Editor Settings

4.1.0.M1

  • only toolbar = { basic, full } provided

4.1.0.M2

  • attribute @config added
    • check CKEDitor docs or sample for detailed configuration

Alternative formats

  • use JSF converters to convert to alternative formats, no proprietary attributes (like useSeamText)

Skinning

4.1.0.M2

  • default editor skin called 'richfaces' fitting to the RichFaces skinning (including editor popups and dialogs)
  • attribute @skin for changing skin: richfaces (default), kama, v2, office2003

Mobile Support

4.1.0.M2

Rune Factory 4 Switch

  • simple textarea used as editor on mobiles
  • editor resources not loaded on mobile devices

Rune Factory 4 Walkthrough

Optimizations

4.1.0.M1

  • editor is initialized after complete page load, size fits to original textarea
    • delay before initialization of editor, but do not block interactivity of the page

4.1.0.M2

  • mandatory resources are pre-loaded on @JsfResource basis

Rune Factory 4 3ds Cheats

Future

Rune Factory 4 Wiki

  • editor resources will be compressed and will be possible to merge them into single files per type (CSS, JavaScript, images)