Vray 3.6 3ds Max 2017

This page contains information on V-Ray compatibility with standard 3ds Max features.

Overview

As a rendering plugin for 3ds Max, V-Ray supports most of the standard 3ds Max features and many of the 3rd party plugins. However, some features of 3ds Max are not supported or work only partially. The most common of these are listed below.

New VFB is available in 3ds Max 2018 or later. Older 3ds Max versions only support the previous V-Ray VFB. Hello, It's been a problem since the release of 3ds max 2017, so I've been stuck with 2016 as everything is fine with it (regarding this problem of course ), it's very difficult to select a light (only Vray lights, not 3ds Max ones) in a viewport when there's any other geometry behind it.

Note that the list is not complete; there may be other 3ds Max features which do not work or work only partially with V-Ray. In many cases, V-Ray provides replacements for unsupported standard features; those are noted wherever applicable.

Note that features specific to renderers other than the default Scanline renderer are in general not supported, but are not listed below.

3ds Max Version Compatibility

3ds Max VersionV-Ray 5 - 2020

V-Ray Next - 2018

V-Ray 3.6 - 2017V-Ray 3.0 - 2014V-Ray 2 - 2010-2014
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
ver. 9
Vray 3.6 3ds Max 2017

Maps

Raytrace map

This map is not fully supported by V-Ray; using it with V-Ray is not recommended, as it can lead to artifacts in the image.

Reflect/refract map

This map is not supported by V-Ray; using it with V-Ray is not recommended. V-Ray does not provide equivalent functionality.

Flat mirror map

This map is not supported by V-Ray; using it with V-Ray is not recommended. V-Ray does not provide equivalent functionality.

Materials

Raytrace material

This material is not fully supported by V-Ray; using it with V-Ray is not recommended as it can lead to artifacts in the image. Use the specific VRayMtl instead.

Advanced lighting override

This material is not supported by V-Ray. Some of its functionality is available in the VRayMtlWrapper material.

Matte/shadow

V-Ray only partially supports this material. Specifically, theOpaque Alpha parameter is not supported. The standard Matte/shadow material will also not pick up GI shadows. Instead, extended matte/shadow capabilities for V-Ray are available in the VRayMtlWrapper material or in the V-Ray Object Settings.

Lights

Skylight

The standard 3ds Max skylight is not supported by V-Ray, and V-Ray will print a warning about this if you attempt to render it. Instead, use the Dome mode of VRayLight or the GI Environment override option in V-Ray's Environment Settings rollout.

Shadow Types

Raytraced shadows

This shadow type does not work with V-Ray; using it is not recommended as it can lead to artifacts in the image. Use the specific VRayShadows instead.

Shaders

Translucent Shader

This shader is not supported by V-Ray; using it is not recommended. Use the translucency options in the VRayMtl material instead.

Antialiasing Filters

Plate match/MAX R2

This filter is not supported by V-Ray. Using it will produce an entirely black image.

Standard Render Elements

V-Ray does not support the standard 3ds Max render elements, but instead supplies its own, both for normal rendering and for texture baking. See the Render Elements section for more information.

Exposure Control

V-Ray supports exposure control only partially. Exposure plugins that require presampling of the image (Automatic Exposure, Linear Exposure) or separate render elements (Pseudo Color Exposure) will not work properly with V-Ray. Of the standard 3ds Max exposure control plugins, only Logarithmic Exposure control is fully supported. Also use V-Ray's own Color mapping mechanism. See the Color Mapping section for more details.

Texture Baking

Use the V-Ray texture baking elements (e.g. VRayCompleteMap instead of CompleteMap, etc.). See the section on Texture Baking for more information.


MultiScatter 1.3.6.9 for 3ds Max 2014-2017
max | plugins | 44 MB

MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.

Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.

The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM.

Animated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods.

The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye.

Home Page _http://www.multiscatter.com/

Download Nitroflare

3ds Max 2017 Torrent

http://nitroflare.com/view/29154D544FA1D24/MultiScatterFor3dsmax-1.3.6.9.rar

Download Rapidgator

Install Vray 3.6 For 3ds Max 2017

http://rapidgator.net/file/e43b111c34f7c653a012b27b6909f6b7/MultiScatterFor3dsmax-1.3.6.9.rar.html

Vray 3.6 3ds Max 2017 Download

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